// ==================== BLE OTA 结果等待与中止 ==================== import { BLE_OTA_CTRL_ABORT_OTA } from './constants.js'; import { state, els, bleLog } from './state.js'; import { connectBle, disconnectBle } from './gatt.js'; import { autoFlash } from './transfer.js'; import { syncSelectedFileFromInput } from './file.js'; export function clearOtaResultWaiter() { if (state.otaResultWaiter) { clearTimeout(state.otaResultWaiter.timer); state.otaResultWaiter = null; } } export function resolveOtaResult(status, detail) { if (!state.otaResultWaiter) return; var waiter = state.otaResultWaiter; state.otaResultWaiter = null; clearTimeout(waiter.timer); waiter.resolve({ status: status, detail: detail || {} }); } export function rejectOtaResult(message, detail) { if (!state.otaResultWaiter) return; var waiter = state.otaResultWaiter; state.otaResultWaiter = null; clearTimeout(waiter.timer); var err = new Error(message || 'OTA 收尾失败'); err.detail = detail || {}; waiter.reject(err); } export function nextOtaSessionId() { state.otaRunId = (state.otaRunId + 1) & 0xFFFF; if (state.otaRunId === 0) state.otaRunId = 1; return state.otaRunId; } export function finishBelongsToWaiter(targetKey, value) { if (!state.otaResultWaiter || state.otaResultWaiter.targetKey !== targetKey) return false; return (value & 0xFFFF) === state.otaResultWaiter.sessionId; } export function finishSessionId(value) { return value & 0xFFFF; } export function isSessionlessFinish(value) { return finishSessionId(value) === 0; } export function hasCurrentWaiter(targetKey) { return !!(state.otaResultWaiter && state.otaResultWaiter.targetKey === targetKey); } export function waitForOtaResult(targetKey, sessionId, timeoutMs) { clearOtaResultWaiter(); var runId = state.otaRunId; return new Promise(function(resolve, reject) { var timer = setTimeout(function() { if (state.otaResultWaiter && state.otaResultWaiter.runId === runId) { state.otaResultWaiter = null; } reject(new Error(targetKey === 'gd32' ? '等待 GD32 OTA 转发结果超时' : '等待 ESP32 OTA 收尾结果超时')); }, timeoutMs); state.otaResultWaiter = { targetKey: targetKey, sessionId: sessionId, runId: runId, timer: timer, resolve: resolve, reject: reject, }; }); } /** * @description 中止当前 BLE OTA 任务并清理状态。 * 改进:发 0xFB 控制命令让 ESP32 主动清理 OTA 会话,BLE 保持连接。 * 旧做法是直接断开 BLE 触发 GAP disconnect 清理,导致用户需重连。 * 若 0xFB 发送失败(如 CTRL 特征不可用),回退到设置标志等待发包循环自然退出。 */ export async function abortTask() { state.abortRequested = true; // 立即停止发送循环 bleLog('OTA', '已请求中止,发送 0xFB 让设备端清理(BLE 保持连接)'); if (state.ctrlChar && state.server && state.device.gatt.connected) { try { const session = state.sessionId || 0; const abortCmd = new Uint8Array([BLE_OTA_CTRL_ABORT_OTA, session & 0xFF, (session >> 8) & 0xFF]); await state.ctrlChar.writeValue(abortCmd); bleLog('OTA', '0xFB 已发送,等待设备端回复 ABORTED (stage=0x20)'); } catch (e) { bleLog('OTA', '0xFB 发送失败: ' + e.message + ',回退到本地中止', 'E'); // CTRL 写入失败时回退:本地立即标记失败,不再等设备端 ABORTED 回复 state.lastUploadStatus = 'failed'; if (state.ackWaiter) { const waiter = state.ackWaiter; state.ackWaiter = null; clearTimeout(waiter.timer); waiter.reject(new Error('中止失败: ' + e.message)); } rejectOtaResult('中止失败: ' + e.message, { stage: 0xFB, value: 0 }); } } else { // CTRL 特征未就绪(连接已断或未完成握手),仅本地清理 bleLog('OTA', 'CTRL 特征不可用,仅本地中止', 'W'); state.lastUploadStatus = 'failed'; rejectOtaResult('CTRL 特征不可用', { stage: 0xFB, value: 0 }); } } export function bindEvents() { if (els.bleConnectToggle) { // launch 风格按钮:用 click 而非 change 触发——navigator.bluetooth.requestDevice // 必须在 user gesture 内调用,change 事件不被识别为 user gesture,会报 // "Must be handling a user gesture to show a permission request." // preventDefault 阻止 label 默认勾选,checked 由 setConnectionState 按实际结果驱动。 els.bleConnectToggle.addEventListener('click', (e) => { e.preventDefault(); if (state._bleConnecting) return; // 连接进行中,忽略重复点击 var btn = document.querySelector('.ble-launch-btn'); if (state.server) { els.bleConnectToggle.checked = false; if (btn) btn.setAttribute('data-ble-state', 'idle'); disconnectBle(); // → resetUiAfterDisconnect 置 idle } else { state._bleConnecting = true; els.bleConnectToggle.checked = true; // 即时视觉反馈 if (btn) btn.setAttribute('data-ble-state', 'connecting'); // 连接结束后按实际结果收口:成功→connected / 失败→idle // 不依赖 state.js 的 setConnectionState(ES 模块子导入可能被浏览器缓存为旧版) connectBle().finally(() => { state._bleConnecting = false; var b = document.querySelector('.ble-launch-btn'); if (b) b.setAttribute('data-ble-state', state.server ? 'connected' : 'idle'); }); } }); // 兜底:自动断开(onDisconnected)、重连等路径绕过 click handler, // 用轮询同步 data-ble-state,确保按钮状态始终与 state.server 一致。 setInterval(function() { if (state._bleConnecting) return; // 连接中不干扰 var btn = document.querySelector('.ble-launch-btn'); if (!btn || !btn.offsetParent) return; // 按钮不可见(WiFi 模式)时跳过 var expected = state.server ? 'connected' : 'idle'; if (btn.getAttribute('data-ble-state') !== expected) { btn.setAttribute('data-ble-state', expected); } }, 800); } els.autoFlashBtn.addEventListener('click', autoFlash); els.abortBtn.addEventListener('click', abortTask); // 上传区事件由 app.js 的 setupSharedUploadZone 统一处理 // 文件输入变化时同步 BLE 文件状态 els.firmwareFile.addEventListener('change', syncSelectedFileFromInput); els.firmwareFile.addEventListener('input', syncSelectedFileFromInput); window.addEventListener('focus', () => setTimeout(syncSelectedFileFromInput, 0)); }