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ESP32_COMM/main/ota/ota_coordinator.cpp
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/*
* ota_coordinator.cpp - 全局 OTA 协调器实现
*
* OtaCoordinator 是系统级 OTA 状态的唯一权威来源。
* 传输层(WiFi/BLE)通过本协调器发起所有 OTA 操作。
*/
#include "ota_coordinator.h"
#include "esp32_ota_core.h"
#include "relay/ota_relay.h"
#include "monitor/debug_log.h"
#define TAG "OTA_COORD"
// ============================================================
// 单例
// ============================================================
OtaCoordinator& OtaCoordinator::instance()
{
static OtaCoordinator inst;
return inst;
}
// ============================================================
// 线程安全辅助
// ============================================================
void OtaCoordinator::lock()
{
// ★ 修复:FreeRTOS mutex (xSemaphoreCreateMutex) 只能由 take 的 task give。
// 超时后必须在 unlock() 中跳过 give,避免 xTaskPriorityDisinherit assert。
// 此处假设 OtaCoordinator 内部不嵌套 lock(全局已确认:无嵌套调用)。
m_locked = false;
if (m_mutex) {
m_locked = (xSemaphoreTake(m_mutex, kLockTimeout) == pdTRUE);
if (!m_locked) {
DEBUG_WARN(TAG, "lock() 超时 (%u ms),本次状态变更被跳过",
(unsigned)pdTICKS_TO_MS(kLockTimeout));
}
}
}
void OtaCoordinator::unlock()
{
// ★ 修复:仅在 lock() 成功 take 时才 give。
// 错误的 task 给同一 mutex give 会触发 xTaskPriorityDisinherit assert → PANIC。
if (m_locked && m_mutex) {
xSemaphoreGive(m_mutex);
m_locked = false;
}
}
// ============================================================
// 卡死自愈检查(必须在持锁状态下调用)
// ============================================================
void OtaCoordinator::watchdogCheckLocked()
{
// 仅对"忙"状态(可能卡死的)做检查
switch (m_sysState) {
case OTA_SYS_GD32_STORING:
case OTA_SYS_GD32_RELAYING:
case OTA_SYS_ESP32_RECEIVING:
case OTA_SYS_ESP32_FINALIZING:
case OTA_SYS_ESP32_REBOOTING:
break;
default:
return; // IDLE/STORED/COMPLETE/ERROR 无需检查
}
if (m_busySinceTick == 0) {
// 未记录起始时刻(理论上不应发生),保守不触发
return;
}
TickType_t elapsed = xTaskGetTickCount() - m_busySinceTick;
if (elapsed < kBusyWatchdogTicks) {
return; // 未超时
}
// ★ 超时自愈:强制转 ERROR。
// ERROR 不在任何 beginXxx() 的拒绝列表中,下次请求会自动从 ERROR 恢复。
// 清理由各子系统自行负责(abortCurrent 中会按 ERROR 不做实际清理,仅复位状态)。
DEBUG_ERR(TAG, "忙状态 %d 卡死超过 %" PRIu32 " ms,强制自愈 → ERROR",
(int)m_sysState, (uint32_t)pdTICKS_TO_MS(kBusyWatchdogTicks));
m_sysState = OTA_SYS_ERROR;
m_busySinceTick = 0;
}
// ============================================================
// 初始化
// ============================================================
void OtaCoordinator::init()
{
if (!m_mutex) {
m_mutex = xSemaphoreCreateMutex();
if (m_mutex) {
DEBUG_INFO(TAG, "OTA 全局协调器已初始化");
} else {
DEBUG_ERR(TAG, "协调器 mutex 创建失败");
}
}
m_sysState = OTA_SYS_IDLE;
m_gd32StorageDone = false;
m_busySinceTick = 0;
// ★ 重启恢复:如果 NVS 里有完整固件元数据,开机时立即进入 STORED 状态,
// 否则用户重启后看到的状态是 IDLE 但 NVS 里其实有未中继的固件,前后不一致。
ota_meta_t boot_meta;
if (OtaRelay::metaLoad(&boot_meta) == ESP_OK &&
boot_meta.total_size > 0 &&
boot_meta.stored_size >= boot_meta.total_size) {
m_sysState = OTA_SYS_GD32_STORED;
m_gd32StorageDone = true;
DEBUG_INFO(TAG, "启动恢复: NVS 检测到完整 GD32 固件 (%" PRIu32 " 字节), → GD32_STORED",
boot_meta.total_size);
}
}
// ============================================================
// GD32 存储阶段
// ============================================================
esp_err_t OtaCoordinator::beginGd32Storage(uint32_t total_size)
{
lock();
// ★ 先做卡死自愈检查:若之前忙状态卡死,自动转 ERROR 继续后续流程
watchdogCheckLocked();
// 系统忙检查:仅拒绝真正"在传输"的活跃状态
// STORED / COMPLETE 是"待中继/已中继"的非活跃状态 → 允许新存储覆盖
// ★ 修复:之前把所有非 IDLE 都当忙,导致"Flash 缓存里有固件但没在传输"时无法上传新固件
if (m_sysState == OTA_SYS_ESP32_RECEIVING ||
m_sysState == OTA_SYS_ESP32_FINALIZING ||
m_sysState == OTA_SYS_ESP32_REBOOTING ||
m_sysState == OTA_SYS_GD32_STORING ||
m_sysState == OTA_SYS_GD32_RELAYING) {
DEBUG_WARN(TAG, "系统忙 (state=%d),拒绝 GD32 存储请求", (int)m_sysState);
unlock();
return ESP_ERR_INVALID_STATE;
}
// 如果之前已有存储但未中继(STORED)或刚中继完(COMPLETE),先清理再开始新存储
if (m_sysState == OTA_SYS_GD32_STORED || m_sysState == OTA_SYS_GD32_COMPLETE) {
DEBUG_INFO(TAG, "清理旧 GD32 存储状态,开始新存储 (size=%" PRIu32 ")", total_size);
OtaRelay::metaClear();
}
m_sysState = OTA_SYS_GD32_STORING;
m_gd32StorageDone = false;
m_busySinceTick = xTaskGetTickCount(); // ★ 记录忙状态起始时刻
DEBUG_INFO(TAG, "GD32 固件存储开始: %" PRIu32 " 字节, 系统状态 → GD32_STORING", total_size);
unlock();
return ESP_OK;
}
void OtaCoordinator::completeGd32Storage()
{
lock();
if (m_sysState == OTA_SYS_GD32_STORING) {
m_sysState = OTA_SYS_GD32_STORED;
m_gd32StorageDone = true;
m_busySinceTick = 0; // ★ STORED 是非忙状态
DEBUG_INFO(TAG, "GD32 固件存储完成, 系统状态 → GD32_STORED");
} else {
DEBUG_WARN(TAG, "completeGd32Storage 在非预期状态: %d", (int)m_sysState);
}
unlock();
}
// ============================================================
// GD32 中继阶段
// ============================================================
esp_err_t OtaCoordinator::triggerGd32Relay()
{
lock();
// ★ 卡死自愈检查
watchdogCheckLocked();
// 校验:必须处于"已存储"或"已中继完成"状态
// ★ 修复:COMPLETE(旧固件已成功推给 GD32,NVS 元数据已被 doFinishAndVerify 清掉,
// OtaRelay 状态为 DONE)也能触发——但需要先回滚到 STORED 以保证 m_busySinceTick 一致。
// 通常用户应先上传新固件再触发中继,COMPLETE 时元数据已被清,metaLoad 会返回 stored=0
// 并在 188 行被拒绝,自然不会走到这里。
if (m_sysState != OTA_SYS_GD32_STORED && m_sysState != OTA_SYS_IDLE) {
if (m_sysState == OTA_SYS_GD32_STORING) {
DEBUG_WARN(TAG, "GD32 正在存储中,拒绝触发中继");
unlock();
return ESP_ERR_INVALID_STATE;
}
if (m_sysState == OTA_SYS_GD32_RELAYING) {
DEBUG_WARN(TAG, "GD32 中继已在进行中");
unlock();
return ESP_ERR_INVALID_STATE;
}
if (m_sysState == OTA_SYS_ESP32_RECEIVING ||
m_sysState == OTA_SYS_ESP32_FINALIZING ||
m_sysState == OTA_SYS_ESP32_REBOOTING) {
DEBUG_WARN(TAG, "ESP32 OTA 进行中,拒绝中继触发");
unlock();
return ESP_ERR_INVALID_STATE;
}
}
// 验证固件是否确实已存储(通过 NVS 元数据)
ota_meta_t meta;
if (OtaRelay::metaLoad(&meta) != ESP_OK ||
meta.total_size == 0 ||
meta.stored_size < meta.total_size) {
DEBUG_WARN(TAG, "GD32 固件未完整存储,拒绝触发中继");
unlock();
return ESP_ERR_INVALID_STATE;
}
// 检查 OtaRelay 是否空闲
if (OtaRelay::getState() != RELAY_IDLE &&
OtaRelay::getState() != RELAY_DONE &&
OtaRelay::getState() != RELAY_ERROR) {
DEBUG_WARN(TAG, "OtaRelay 正忙 (state=%d),拒绝触发", (int)OtaRelay::getState());
unlock();
return ESP_ERR_INVALID_STATE;
}
// 向 OtaRelay task 发送启动消息
if (!OtaRelay::dispatchQueue) {
DEBUG_ERR(TAG, "OtaRelay dispatchQueue 未就绪");
unlock();
return ESP_ERR_INVALID_STATE;
}
m_sysState = OTA_SYS_GD32_RELAYING;
m_busySinceTick = xTaskGetTickCount(); // ★ 记录忙状态起始时刻
DEBUG_INFO(TAG, "触发 GD32 中继, 系统状态 → GD32_RELAYING");
uint32_t cmd = 1;
BaseType_t ret = xQueueSend(OtaRelay::dispatchQueue, &cmd, pdMS_TO_TICKS(200));
if (ret != pdTRUE) {
DEBUG_ERR(TAG, "向 OtaRelay 发送启动消息失败");
m_sysState = OTA_SYS_GD32_STORED;
m_busySinceTick = 0; // 回退到 STORED(非忙)
unlock();
return ESP_FAIL;
}
unlock();
return ESP_OK;
}
void OtaCoordinator::notifyRelayStarted()
{
lock();
if (m_sysState != OTA_SYS_GD32_RELAYING) {
m_sysState = OTA_SYS_GD32_RELAYING;
m_busySinceTick = xTaskGetTickCount(); // ★ 记录起始时刻
DEBUG_INFO(TAG, "中继已开始, 系统状态 → GD32_RELAYING");
}
unlock();
}
void OtaCoordinator::notifyRelayComplete(bool success)
{
lock();
if (success) {
m_sysState = OTA_SYS_GD32_COMPLETE;
m_gd32StorageDone = false;
m_busySinceTick = 0; // ★ COMPLETE 非忙
DEBUG_INFO(TAG, "GD32 中继完成, 系统状态 → GD32_COMPLETE");
} else {
m_sysState = OTA_SYS_ERROR;
m_busySinceTick = 0; // ★ ERROR 非忙(可被后续请求恢复)
DEBUG_ERR(TAG, "GD32 中继失败, 系统状态 → ERROR");
}
unlock();
}
// ============================================================
// ESP32 OTA 阶段
// ============================================================
esp_err_t OtaCoordinator::beginEsp32Ota(uint32_t total_size)
{
lock();
// ★ 卡死自愈检查
watchdogCheckLocked();
// 系统忙检查
// ★ 修复:STORING/RELAYING 都拒绝(防止中继中改 gd32_ota 分区被 ESP32 OTA 误触发)。
// STORED/COMPLETE 允许——它们是非活跃状态,ESP32 OTA 与 gd32_ota 分区无冲突。
if (m_sysState == OTA_SYS_GD32_STORING ||
m_sysState == OTA_SYS_GD32_RELAYING) {
DEBUG_WARN(TAG, "GD32 正在 %s,拒绝 ESP32 OTA",
m_sysState == OTA_SYS_GD32_STORING ? "存储" : "中继");
unlock();
return ESP_ERR_INVALID_STATE;
}
// 委托 Esp32OtaCore 处理分区/互斥逻辑
esp_err_t err = Esp32OtaCore::instance().begin(total_size);
if (err == ESP_OK) {
m_sysState = OTA_SYS_ESP32_RECEIVING;
m_busySinceTick = xTaskGetTickCount(); // ★ 记录起始时刻
DEBUG_INFO(TAG, "ESP32 OTA 开始: %" PRIu32 " 字节, 系统状态 → ESP32_RECEIVING", total_size);
} else {
DEBUG_WARN(TAG, "ESP32 OTA begin 失败: %s", esp_err_to_name(err));
}
unlock();
return err;
}
void OtaCoordinator::notifyEsp32ReceiveComplete()
{
lock();
if (m_sysState == OTA_SYS_ESP32_RECEIVING) {
m_sysState = OTA_SYS_ESP32_FINALIZING;
DEBUG_INFO(TAG, "ESP32 固件接收完毕, 系统状态 → ESP32_FINALIZING");
}
unlock();
}
void OtaCoordinator::notifyEsp32FinalizeComplete()
{
lock();
m_sysState = OTA_SYS_ESP32_REBOOTING;
DEBUG_INFO(TAG, "ESP32 OTA 收尾完成, 系统状态 → ESP32_REBOOTING");
unlock();
}
void OtaCoordinator::notifyEsp32Rebooting()
{
lock();
m_sysState = OTA_SYS_ESP32_REBOOTING;
DEBUG_INFO(TAG, "ESP32 即将重启, 系统状态 → ESP32_REBOOTING");
unlock();
}
// ============================================================
// 中止
// ============================================================
void OtaCoordinator::abortCurrent()
{
lock();
DEBUG_INFO(TAG, "中止当前 OTA 操作 (state=%d)", (int)m_sysState);
if (m_sysState == OTA_SYS_GD32_STORING) {
OtaRelay::metaClear();
} else if (m_sysState == OTA_SYS_GD32_RELAYING) {
OtaRelay::instance().reset();
} else if (m_sysState == OTA_SYS_ESP32_RECEIVING ||
m_sysState == OTA_SYS_ESP32_FINALIZING) {
Esp32OtaCore::instance().abort();
}
m_sysState = OTA_SYS_IDLE;
m_gd32StorageDone = false;
m_busySinceTick = 0; // ★ 离开忙状态
DEBUG_INFO(TAG, "已中止, 系统状态 → IDLE");
unlock();
}
// ============================================================
// 状态查询
// ============================================================
ota_system_state_t OtaCoordinator::getSystemState() const
{
// 对于纯读取,短暂加锁保证一致性
OtaCoordinator* self = const_cast<OtaCoordinator*>(this);
self->lock();
ota_system_state_t s = m_sysState;
self->unlock();
return s;
}
bool OtaCoordinator::isIdle() const
{
return (getSystemState() == OTA_SYS_IDLE ||
getSystemState() == OTA_SYS_GD32_STORED ||
getSystemState() == OTA_SYS_GD32_COMPLETE);
}
bool OtaCoordinator::isGd32Busy() const
{
ota_system_state_t s = getSystemState();
return (s == OTA_SYS_GD32_STORING ||
s == OTA_SYS_GD32_RELAYING);
}
bool OtaCoordinator::isEsp32Busy() const
{
ota_system_state_t s = getSystemState();
return (s == OTA_SYS_ESP32_RECEIVING ||
s == OTA_SYS_ESP32_FINALIZING ||
s == OTA_SYS_ESP32_REBOOTING);
}
const char* OtaCoordinator::getSystemStateString() const
{
switch (getSystemState()) {
case OTA_SYS_IDLE: return "IDLE";
case OTA_SYS_GD32_STORING: return "GD32_STORING";
case OTA_SYS_GD32_STORED: return "GD32_STORED";
case OTA_SYS_GD32_RELAYING: return "GD32_RELAYING";
case OTA_SYS_GD32_COMPLETE: return "GD32_COMPLETE";
case OTA_SYS_ESP32_RECEIVING: return "ESP32_RECEIVING";
case OTA_SYS_ESP32_FINALIZING: return "ESP32_FINALIZING";
case OTA_SYS_ESP32_REBOOTING: return "ESP32_REBOOTING";
case OTA_SYS_ERROR: return "ERROR";
default: return "UNKNOWN";
}
}
bool OtaCoordinator::getGd32AppAlive() const
{
return OtaRelay::getGd32AppAlive();
}
bool OtaCoordinator::isGd32StorageDone() const
{
OtaCoordinator* self = const_cast<OtaCoordinator*>(this);
self->lock();
bool done = m_gd32StorageDone;
self->unlock();
return done;
}
// ============================================================
// 完全复位
// ============================================================
void OtaCoordinator::reset()
{
lock();
m_sysState = OTA_SYS_IDLE;
m_gd32StorageDone = false;
m_busySinceTick = 0; // ★ 复位
DEBUG_INFO(TAG, "协调器已完全复位");
unlock();
}