/* ============================================================================ * arm-ik-solver.js — 六轴手臂逆运动学求解器(最小总关节角) * * 正运动学:World = A1(θ1)·A2(θ2)·A3(θ3)·A4(θ4)·A5(θ5)·A6(θ6)·TCP, * Ai(θ) = T(Pi)·R(axis_i, θ)·T(−Pi),与查看器场景图完全一致。 * 逆运动学:以 (θ4,θ5) 为二维冗余参数全域扫描,其余三轴闭式求解。 * * MIT / 无依赖。可在浏览器(window.ArmIK)或 Node(module.exports)中加载。 * ==========================================================================*/ (function (root, factory) { if (typeof module === 'object' && module.exports) module.exports = factory(); else root.ArmIK = factory(); }(typeof self !== 'undefined' ? self : this, function () { 'use strict'; const D2R = Math.PI / 180, R2D = 180 / Math.PI; const ORDER = ['J1', 'J2', 'J3', 'J4', 'J5', 'J6']; /* ---------- 小工具 ---------- */ const wrap180 = a => { a = (a + 180) % 360; if (a < 0) a += 360; return a - 180; }; const nrm = v => { const n = Math.hypot(v[0], v[1], v[2]) || 1; return [v[0] / n, v[1] / n, v[2] / n]; }; function rotAxis(d, a) { // 3x3 旋转:绕单位轴 d 转 a 弧度(右手法) const x = d[0], y = d[1], z = d[2], c = Math.cos(a), s = Math.sin(a), C = 1 - c; return [ x * x * C + c, x * y * C - z * s, x * z * C + y * s, y * x * C + z * s, y * y * C + c, y * z * C - x * s, z * x * C - y * s, z * y * C + x * s, z * z * C + c ]; } const mul3 = (A, B) => { const C = new Array(9); for (let i = 0; i < 3; i++) for (let j = 0; j < 3; j++) C[i * 3 + j] = A[i * 3] * B[j] + A[i * 3 + 1] * B[3 + j] + A[i * 3 + 2] * B[6 + j]; return C; }; const mv3 = (A, v) => [ A[0] * v[0] + A[1] * v[1] + A[2] * v[2], A[3] * v[0] + A[4] * v[1] + A[5] * v[2], A[6] * v[0] + A[7] * v[1] + A[8] * v[2] ]; const cross3 = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]]; const T3 = M => [M[0], M[3], M[6], M[1], M[4], M[7], M[2], M[5], M[8]]; // 3x3 转置 const clamp1 = v => v < -1 ? -1 : (v > 1 ? 1 : v); /* 两旋转矩阵间的夹角(度):θ = acos((tr(AᵀB) − 1) / 2),A、B 均为正交阵。 tr(AᵀB) = Σᵢⱼ AᵢⱼBᵢⱼ —— 行主序即两数组逐元素点积。 */ function rotErrDeg(A, B) { let tr = 0; for (let i = 0; i < 9; i++) tr += A[i] * B[i]; return Math.acos(clamp1((tr - 1) / 2)) * R2D; } /* 姿态参数(CAD 系)→ 工具坐标系旋转矩阵(行主序 9 数)。 az:工具轴(法兰面 +Z)绕 CAD Z 轴的方位角;el:工具轴自 CAD +Z 抬起的仰角(0=朝上,180=朝下); roll:绕工具轴自身的滚转角(右手系)。 列向量构成工具坐标系:z = 工具轴;x0 = 子午面基(−sin az, cos az, 0),恒垂直于 z; x = 绕 z 滚转 roll 后的 x0;y = z × x 保证右手系。 */ function poseMat(azDeg, elDeg, rollDeg) { const az = azDeg * D2R, el = elDeg * D2R, ro = rollDeg * D2R; const ca = Math.cos(az), sa = Math.sin(az); const z = [Math.sin(el) * ca, Math.sin(el) * sa, Math.cos(el)]; const x0 = [-sa, ca, 0]; const x = mv3(rotAxis(z, ro), x0); const y = cross3(z, x); return [x[0], y[0], z[0], x[1], y[1], z[1], x[2], y[2], z[2]]; } /* 姿态矩阵 → {az, el, roll}(poseMat 的逆分解,度)。el ∈ [0,180],az ∈ (−180,180],roll ∈ (−180,180] R = R0·Rx(roll)(R0 = poseMat(az,el,0),列为 x0/y0/z)⇒ 工具 x 列 = cos(roll)·x0 + sin(roll)·y0 */ function poseAng(R) { const z = [R[2], R[5], R[8]], x = [R[0], R[3], R[6]]; // 行主序:列 2 = 工具轴,列 0 = 工具 x const az = Math.atan2(z[1], z[0]) * R2D; const el = Math.atan2(Math.hypot(z[0], z[1]), z[2]) * R2D; const x0 = [-Math.sin(az * D2R), Math.cos(az * D2R), 0]; const y0 = cross3(z, x0); const d0 = x[0] * x0[0] + x[1] * x0[1] + x[2] * x0[2]; const d1 = x[0] * y0[0] + x[1] * y0[1] + x[2] * y0[2]; return { az: wrap180(az), el: el, roll: wrap180(Math.atan2(d1, d0) * R2D) }; } /* ==========================================================================*/ function make(cfg) { /* ---------- 0. 关节表 → 运动学常量 ---------- */ const JJ = cfg.joints, TR = cfg.travel || {}; const P = {}, D = {}; for (const id of ORDER) { if (!JJ[id]) throw new Error('缺少关节 ' + id); P[id] = JJ[id].rear.slice(); D[id] = nrm(JJ[id].d); } const LIM = {}; for (const id of ORDER) { const t = TR[id] || { lo: -180, hi: 180, continuous: true }; LIM[id] = { lo: +t.lo, hi: +t.hi, cont: !!t.continuous }; } const TCP0 = (cfg.tcp || [18.5, 128, 93]).slice(); const ax = D.J6; // 工具沿 J6 轴向外伸 const K = { X0: P.J3[0], Y0: P.J6[1], Z1: P.J1[2], Z2: P.J2[2], Z3: P.J3[2], Z4: P.J4[2], Z5: P.J5[2], TCP0: TCP0, ax: ax }; K.C0 = K.Z2 - K.Z1; K.A43 = K.Z4 - K.Z3; K.A32 = K.Z3 - K.Z2; K.A54 = K.Z5 - K.Z4; K.L5 = K.Z5 - TCP0[2]; // J5 轴 → TCP(沿 −Z) /* 结构前提断言:J2/J4/J5 同向平行;J1 轴为 X;J3/J6 轴为 Z;TCP 落在 J6 轴线上 */ const AXP = v => Math.abs(Math.abs(v[2]) - 1) < 1e-9; const WARN = []; if (Math.abs(D.J1[0]) < 1e-9 || Math.abs(Math.abs(D.J1[0]) - 1) > 1e-9) WARN.push('J1 轴不是 X'); for (const id of ['J2', 'J4', 'J5']) if (Math.abs(Math.abs(D[id][1]) - 1) > 1e-9) WARN.push(id + ' 轴不是 Y'); if (!AXP(D.J3)) WARN.push('J3 轴不是 Z'); if (!AXP(D.J6)) WARN.push('J6 轴不是 Z'); if (Math.abs(P.J3[0] - P.J2[0]) > 1e-9 || Math.abs(P.J4[0] - P.J2[0]) > 1e-9 || Math.abs(P.J5[0] - P.J2[0]) > 1e-9) WARN.push('J2/J4/J5 不在同一 x 平面'); if (Math.abs(TCP0[0] - P.J6[0]) > 1e-9 || Math.abs(TCP0[1] - P.J6[1]) > 1e-9) WARN.push('TCP 不在 J6 轴线上(θ6 将影响位置)'); /* ---------- 1. 严格矩阵链正运动学(对照基准) ---------- */ function mul4(A, B) { const C = new Array(16); for (let i = 0; i < 4; i++) for (let j = 0; j < 4; j++) { let s = 0; for (let k = 0; k < 4; k++) s += A[i * 4 + k] * B[k * 4 + j]; C[i * 4 + j] = s; } return C; } function mv4(M, v) { return [0, 1, 2, 3].map(i => M[i * 4] * v[0] + M[i * 4 + 1] * v[1] + M[i * 4 + 2] * v[2] + M[i * 4 + 3] * v[3]); } /* 标准 4x4 同质链 World = A1·A2·…·A6·TCP,Ai = T(Pi)·R(轴,θ)·T(−Pi) —— 与查看器场景图(逐级左乘的 matrix 局部变换)逐位等价 */ function fkChain(q, tool) { const tcp = [TCP0[0], TCP0[1], TCP0[2] + (+tool || 0) * ax[2]]; let M = [1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1]; for (let i = 0; i < 6; i++) { const id = ORDER[i], p = P[id], R = rotAxis(D[id], q[i] * D2R); const rp = mv3(R, p); // Ai 的旋转=R,平移=p−R·p const A = [R[0], R[1], R[2], p[0] - rp[0], R[3], R[4], R[5], p[1] - rp[1], R[6], R[7], R[8], p[2] - rp[2], 0, 0, 0, 1]; M = mul4(M, A); } const w = mv4(M, [tcp[0], tcp[1], tcp[2], 1]); return [w[0], w[1], w[2]]; } /* ---------- 1b. 工具姿态链:前 thru 个关节旋转之积(CAD 系,右乘法向) ---------- */ /* 工具坐标系姿态 = R1·R2·…·R6。因 R6 只绕工具自身 z 轴转动: · 工具轴(法兰面 +Z 指向)= (R1…R5)·ẑ —— 与 θ6 无关,这正是姿态任务可解的关键; · θ6 只提供绕工具轴的滚转。 */ function orient(q, thru) { let M = [1, 0, 0, 0, 1, 0, 0, 0, 1]; const n = thru == null ? 6 : thru; for (let i = 0; i < n; i++) M = mul3(M, rotAxis(D[ORDER[i]], q[i] * D2R)); return M; } /* M5 第 3 列(工具轴)列向量传播:J4/J5 同轴 ⇒ R4·R5=R(θ4+θ5) 合并为一次旋转, 只乘单位向量、不构造 3×3、免 T3/mul3/rotErrDeg/acos。与 orient(q,5) 列 2 一致(≤1e-15)。 */ const SAMEAX = D.J4[0] === D.J5[0] && D.J4[1] === D.J5[1] && D.J4[2] === D.J5[2]; function axisCol(q) { let v; if (SAMEAX) v = mv3(rotAxis(D.J4, (q[3] + q[4]) * D2R), [0, 0, 1]); else v = mv3(mul3(rotAxis(D.J4, q[3] * D2R), rotAxis(D.J5, q[4] * D2R)), [0, 0, 1]); v = mv3(rotAxis(D.J3, q[2] * D2R), v); v = mv3(rotAxis(D.J2, q[1] * D2R), v); v = mv3(rotAxis(D.J1, q[0] * D2R), v); return v; } /* ---------- 2. 闭式正运动学(快速,用于求解内部) ---------- */ function fk(q, tool) { const L = K.L5 + (+tool || 0); const s1 = Math.sin(q[0] * D2R), c1 = Math.cos(q[0] * D2R); const s2 = Math.sin(q[1] * D2R), c2 = Math.cos(q[1] * D2R); const s3 = Math.sin(q[2] * D2R), c3 = Math.cos(q[2] * D2R); const s4 = Math.sin(q[3] * D2R), c4 = Math.cos(q[3] * D2R); const s5 = Math.sin(q[4] * D2R), c5 = Math.cos(q[4] * D2R); const u = -L * s5, w = K.A54 - L * c5; const dx = u * c4 + w * s4; const dz = K.A43 - u * s4 + w * c4; const Vx = dx, Vz = dz + K.A32; const b = -Vx * s3; const c = K.C0 + (-Vx * c3 * s2 + Vz * c2); const a = Vx * c3 * c2 + Vz * s2; return [K.X0 + a, K.Y0 + b * c1 - c * s1, K.Z1 + b * s1 + c * c1]; } /* ---------- 3. 逆解:给定 (θ4,θ5) 的闭式分支 ---------- */ function branch(th4, th5, A, R, ph, tool) { const L = K.L5 + (+tool || 0); const s5 = Math.sin(th5 * D2R), c5 = Math.cos(th5 * D2R); const s4 = Math.sin(th4 * D2R), c4 = Math.cos(th4 * D2R); const u = -L * s5, w = K.A54 - L * c5; const dx = u * c4 + w * s4; const dz = K.A43 - u * s4 + w * c4; const Vx = dx, Vz = dz + K.A32; const out = []; const n = (R * R + A * A - Vx * Vx - Vz * Vz - K.C0 * K.C0) / (2 * K.C0); const cc = K.C0 + n; if (Math.abs(Vx) < 1e-7) { // 退化:θ3 不影响 TCP if (Math.abs(Vz) < 1e-9) return out; const s2 = A / Vz, c2 = n / Vz; if (Math.abs(s2 * s2 + c2 * c2 - 1) > 1e-7) return out; const th1 = (Math.abs(cc) > 1e-12) ? (ph - Math.atan2(cc, 0)) * R2D : 0; out.push([wrap180(th1), wrap180(Math.atan2(s2, c2) * R2D), 0, th4, th5, 0]); return out; } const m2 = (n * n + A * A - Vz * Vz) / (Vx * Vx); if (m2 < -1e-9 || m2 > 1 + 1e-9) return out; const sig = Math.acos(Math.sqrt(Math.max(0, Math.min(1, m2)))); const TH = [sig, -sig, Math.PI - sig, -(Math.PI - sig)]; for (let k = 0; k < 4; k++) { const th3 = TH[k]; const kap = Vx * Math.cos(th3), lam = Vz; const det = kap * kap + lam * lam; if (det < 1e-12) continue; const th2 = Math.atan2((lam * A - kap * n) / det, (kap * A + lam * n) / det) * R2D; const b = -Vx * Math.sin(th3); const th1 = (Math.abs(b) + Math.abs(cc) > 1e-12) ? (ph - Math.atan2(cc, b)) * R2D : 0; out.push([wrap180(th1), wrap180(th2), wrap180(th3 * R2D), th4, th5, 0]); } return out; } const inLimit = q => { // 取否定式:NaN 候选必须落选(原写法 NaN 比较全 false 会放行) for (let i = 0; i < 5; i++) { const t = LIM[ORDER[i]]; if (!(q[i] >= t.lo - 1e-9 && q[i] <= t.hi + 1e-9)) return false; } return true; }; const costOf = (q, W, ref, lam) => { let c = 0; for (let i = 0; i < 6; i++) { const w = W ? W[i] : 1; c += Math.abs(q[i]) * w; if (ref && lam) { const d = wrap180(q[i] - ref[i]); c += lam * w * d * d; } } return c; }; const nowMs = () => (typeof performance !== 'undefined' ? performance.now() : Date.now()); /* ---------- 4. 主求解入口 ---------- */ function solve(target, opt) { opt = opt || {}; const t0 = nowMs(); const tool = +opt.tool || 0; const W = opt.weights || [1, 1, 1, 1, 1, 1]; const h = Math.max(0.02, +(opt.step || 0.25)); const A = target[0] - K.X0; const BY = target[1] - K.Y0, BZ = target[2] - K.Z1; const R = Math.hypot(BY, BZ), ph = Math.atan2(BZ, BY); const tol = opt.tol || 1e-6, tol2 = tol * tol; const KEEP = 4000; /* 参考位姿连续项:交互求解时以当前姿态为 ref,代价加入 lam·Σwrap(θᵢ-refᵢ)²。 等价多分支(θ3 的 ±σ/±(π−σ)、肘上/肘下)之间只按 Σ|θ| 选优会随目标微动 反复横跳,导致某轴大幅倒摆;连续项把同族分支锁住,仅当近支越限/误差超差才换支。 ref 缺省或 refW=0 时行为与原来完全一致(纯 Σ|θ| 全局最优)。 */ const REF = (opt.ref && opt.ref.length === 6) ? opt.ref.slice() : null; const LAM = +opt.refW || 0; /* 姿态任务:除 TCP 位置外同时指定工具姿态(R 为行主序 9 数,CAD 系)。 解法完全复用位置闭式支:(θ4,θ5) 扫描给出一族精确到点的解,每支的姿态 M = R1…R5 随之确定;对每支解算滚转角 θ6 并只保留工具轴对齐(偏差≤POSETOL)者, 代价加 POSEW·e_ori² 把精修拉向零偏差。θ6 ∈ ±180° 连续,总在限位内。 */ const POSE = (opt.pose && opt.pose.R && opt.pose.R.length === 9) ? opt.pose.R.slice() : null; const POSETOL = 2.0; // 粗扫接受的最大姿态偏差(度) const POSEFINE = 0.05; // 达标线:偏差 ≤ 此值视为姿态精确到达(机械上已无意义之差) let poseW = 200.0; // 姿态偏差惩罚权重(对 deg²):0.3° 偏差即折合 Σ|θ| 量级 // (数十度)的代价; escalating 时 ×100 直至出现 POSEFINE 内解 /* 轴夹角预筛:θ6 只提供绕工具轴的滚转、不改工具轴,故全姿态偏差 oerr ≥ 工具轴夹角 (20 万随机样本验证零违反)。轴夹角就超 POSETOL 的候选必被 closeRoll 拒, 先用一次点积挡掉——粗扫里这是姿态开销的大头(每候选省一次 orient 全矩阵 + acos)。 */ const A0 = POSE ? [POSE[2], POSE[5], POSE[8]] : null; const AXREJ = POSE ? 2 * Math.sin(POSETOL * D2R / 2) ** 2 : 0; // = 1 − cos(POSETOL) const closeRoll = (q) => { // 给定位置解,解 θ6 并返回姿态偏差(度) const M5 = orient(q, 5); const N = mul3(T3(M5), POSE); // 需满足 N = Rz(−θ6) const th6 = -Math.atan2(N[3], N[0]) * R2D; // Rz(α): [1][0]=sinα, [0][0]=cosα ⇒ α=−θ6 const q2 = q.slice(); q2[5] = th6; const oerr = rotErrDeg(mul3(M5, rotAxis(D.J6, th6 * D2R)), POSE); return { q: q2, oerr: oerr }; }; const scoreBranch = (q, e) => { // 对一条位置精确支打分(位置误差 e 已由闭式保证) let oerr = 0; if (POSE) { const w = axisCol(q); if (1 - (w[0] * A0[0] + w[1] * A0[1] + w[2] * A0[2]) > AXREJ) return null; const cl = closeRoll(q); if (cl.oerr > POSETOL) return null; q = cl.q; oerr = cl.oerr; } const c = costOf(q, W); const rc0 = REF ? costOf(q, W, REF, LAM) : c; // 含连续项、不含姿态惩罚(分层选解用) let rc = rc0; if (POSE) rc += poseW * oerr * oerr; return { q: q, cost: c, rc0: rc0, rcost: rc, err: e, oerr: oerr }; }; const evalAt = (t4, t5) => { let best = null; const sols = branch(t4, t5, A, R, ph, tool); for (let k = 0; k < sols.length; k++) { const q = sols[k]; if (!inLimit(q)) continue; const p = fk(q, tool); const dx = p[0] - target[0], dy = p[1] - target[1], dz = p[2] - target[2]; const e2 = dx * dx + dy * dy + dz * dz; if (!(e2 <= tol2)) continue; // 否定式:e2 为 NaN(目标含 NaN/Inf)时继续走拒绝分支 const c = scoreBranch(q, Math.sqrt(e2)); if (c && (!best || c.rcost < best.rcost - 1e-12)) best = c; } return best; }; /* 采样轴:含上下限位端点,避免恰在限位上的最优解被漏掉 */ const axis = (lo, hi, step) => { const v = []; const n = Math.floor((hi - lo) / step + 1e-9); for (let i = 0; i <= n; i++) v.push(lo + i * step); if (v[v.length - 1] < hi - 1e-9) v.push(hi); return v; }; const L4 = LIM.J4, L5 = LIM.J5; const g4 = axis(L4.lo, L4.hi, h), g5 = axis(L5.lo, L5.hi, h); /* --- 4.1 全域粗扫:覆盖整个二维冗余 (J4,J5) --- */ let all = [], samples = 0, nSol = 0, trimmed = false; /* 姿态任务另收"达标带":oerr ≤ 1° 的候选。达标解在 (θ4,θ5) 平面上是一条窄带, 按 rcost 取种子会整体错过它(带的 Σ|θ| 常很大);按 oerr 排序取种子才能保证 局部加密窗口罩住曲线,再由模式搜索在带上找 Σ|θ| 最小点。 */ let band = []; for (let i = 0; i < g4.length; i++) { for (let j = 0; j < g5.length; j++) { samples++; const s = evalAt(g4[i], g5[j]); if (s) { all.push(s); nSol++; if (POSE && s.oerr <= 1) band.push(s); } } if (!POSE && all.length > KEEP * 12) { // 有界保留:只留代价最优者 all.sort((x, y) => x.rcost - y.rcost); all.length = KEEP; trimmed = true; } } if (POSE) { // 姿态模式同样需要有界保留(带优先,再补全局最优) band.sort((x, y) => x.oerr - y.oerr); const keepBand = band.slice(0, KEEP); const keepSet = new Set(keepBand); const rest = all.filter(s => !keepSet.has(s)).sort((x, y) => x.rcost - y.rcost).slice(0, KEEP); all = keepBand.concat(rest); trimmed = band.length + rest.length < nSol; } else all.sort((x, y) => x.rcost - y.rcost); /* --- 4.2 多起点局部加密 + 模式搜索 --- 姿态任务分层处理:先 escalating(poseW ×100 重扫)直到出现 oerr ≤ POSEFINE 的解, 再在达标候选里按含连续项的代价取优——避免"省几度关节角、丢 0.2° 姿态"的次优交易。 */ const refinePass = () => { if (!all.length) return; // 一个候选都没有(姿态完全不可达):无从精修 const seeds = []; if (POSE) { /* 姿态种子:达标带按 oerr 升序、空间去同(相距 ≤ 2h 只留最优), 保证种子贴在窄带上,局部窗口才能罩住精确解 */ for (const s of band) { if (seeds.length >= 32) break; let dup = false; for (const t of seeds) if (Math.hypot(t.q[3] - s.q[3], t.q[4] - s.q[4]) <= 2 * h) { dup = true; break; } if (!dup) seeds.push(s); } if (!seeds.length) seeds.push(all[0]); } else { for (let i = 0; i < all.length && seeds.length < 32; i++) { const s = all[i]; let dup = false; for (const t of seeds) if (Math.hypot(t.q[3] - s.q[3], t.q[4] - s.q[4]) <= h * 1.5) { dup = true; break; } if (!dup) seeds.push(s); } } const cl = (v, a, b) => v < a ? a : (v > b ? b : v); for (const s of seeds) { // 局部加密网格(h/8,±2h 窗口) const hh = h / 8; const w4 = axis(Math.max(L4.lo, s.q[3] - 2 * h), Math.min(L4.hi, s.q[3] + 2 * h), hh); const w5 = axis(Math.max(L5.lo, s.q[4] - 2 * h), Math.min(L5.hi, s.q[4] + 2 * h), hh); let lb = s; for (const a of w4) for (const b of w5) { samples++; const c = evalAt(a, b); if (c) { nSol++; if (c.rcost < lb.rcost) lb = c; } } all.push(lb); } all.sort((x, y) => x.rcost - y.rcost); const NB = [[1,0],[-1,0],[0,1],[0,-1],[1,1],[1,-1],[-1,1],[-1,-1]]; for (const s of all.slice(0, 24)) { // 模式搜索 let c4 = s.q[3], c5 = s.q[4], lb = s, step = h / 4, guard = 0; while (step > 2e-4 && guard++ < 400) { let moved = false; for (const d of NB) { const t4 = cl(c4 + d[0] * step, L4.lo, L4.hi), t5 = cl(c5 + d[1] * step, L5.lo, L5.hi); if (t4 === c4 && t5 === c5) continue; samples++; const c = evalAt(t4, t5); if (c && c.rcost < lb.rcost - 1e-10) { lb = c; c4 = t4; c5 = t5; moved = true; } } if (!moved) step *= 0.5; } all.push(lb); } }; if (opt.refine !== false) { refinePass(); for (let k = 0; k < 3; k++) { // escalating:尚无 POSEFINE 内解则姿态权重 ×100 重扫 if (!POSE || all.some(s => s.oerr != null && s.oerr <= POSEFINE)) break; poseW *= 100; refinePass(); } } /* --- 4.3 姿态收口:(θ4,θ5) 二维牛顿迭代 --- 达标带是 (θ4,θ5) 平面上的斜窄谷(局部灵敏度可达 ~10°/°),8 邻域模式搜索会整在 谷壁上(实测最好只收到 0.106°)。这里直接对"工具轴在目标轴法平面上的切向偏差" 做牛顿迭代:每步在新 (θ4,θ5) 上重解闭式位置支、按 θ1..θ3 最近匹配取同支, 位置天然保持精确,轴偏差压到 ~1e-12 量级。 */ if (POSE && opt.refine !== false && all.length) { const A0 = [POSE[2], POSE[5], POSE[8]]; // 目标工具轴(列 2) const uz = cross3(A0, [0, 0, 1]); const u = Math.hypot(uz[0], uz[1], uz[2]) > 0.5 ? nrm(uz) : nrm(cross3(A0, [1, 0, 0])); const v = cross3(A0, u); const err2 = q => { const w = axisCol(q); // 列 2 = 工具轴(原取 [M5[6..8]] 实为第 2 行) const d = w[0] * A0[0] + w[1] * A0[1] + w[2] * A0[2]; const tx = w[0] - d * A0[0], ty = w[1] - d * A0[1], tz = w[2] - d * A0[2]; return [tx * u[0] + ty * u[1] + tz * u[2], tx * v[0] + ty * v[1] + tz * v[2]]; }; const match = (t4, t5, qcur) => { // 同支匹配:θ1..θ3 最近 let best = null, bd = Infinity; for (const s of branch(t4, t5, A, R, ph, tool)) { if (!inLimit(s)) continue; let d = 0; for (let i = 0; i < 3; i++) d += Math.abs(wrap180(s[i] - qcur[i])); if (d < bd) { bd = d; best = s; } } return best; }; const newton = q0 => { let q = q0.slice(), dp = 0.05; for (let it = 0; it < 24; it++) { const e0 = err2(q); if (Math.hypot(e0[0], e0[1]) < 1e-12) break; const c4 = q[3], c5 = q[4]; const qa = q.slice(); qa[3] = c4 + dp; const qb = q.slice(); qb[4] = c5 + dp; const e4 = err2(qa), e5 = err2(qb); const j00 = (e4[0] - e0[0]) / dp, j01 = (e5[0] - e0[0]) / dp; const j10 = (e4[1] - e0[1]) / dp, j11 = (e5[1] - e0[1]) / dp; const det = j00 * j11 - j01 * j10; if (Math.abs(det) < 1e-12) { // 近奇异(刀尖构型):缩差分步长重试 if (dp > 0.002) { dp *= 0.25; continue; } break; } let d4 = -(j11 * e0[0] - j01 * e0[1]) / det; let d5 = -(-j10 * e0[0] + j00 * e0[1]) / det; const mx = Math.max(Math.abs(d4), Math.abs(d5)); if (mx > 2) { d4 *= 2 / mx; d5 *= 2 / mx; } // 阻尼:单步 ≤ 2° const t4 = Math.max(L4.lo, Math.min(L4.hi, c4 + d4)); const t5 = Math.max(L5.lo, Math.min(L5.hi, c5 + d5)); if (t4 === c4 && t5 === c5) break; const nb = match(t4, t5, q); if (!nb) { if (dp > 0.002) { dp *= 0.25; continue; } break; } q = nb; } return q; }; const cands = all.slice().sort((x, y) => x.oerr - y.oerr).slice(0, 16); for (const s of cands) { if (s.oerr <= POSEFINE) continue; // 已达标,无需收口 const tries = [s.q]; for (const d of [[0.15, 0], [-0.15, 0], [0, 0.15], [0, -0.15], [0.25, 0.25], [-0.25, -0.25]]) { const qp = s.q.slice(); qp[3] = Math.max(L4.lo, Math.min(L4.hi, qp[3] + d[0])); qp[4] = Math.max(L5.lo, Math.min(L5.hi, qp[4] + d[1])); const nb = match(qp[3], qp[4], s.q); if (nb) tries.push(nb); // 微扰重启:探盆地边界(奇异刀尖构型) } for (const t of tries) { const q2 = newton(t); if (!q2) continue; const p2 = fk(q2, tool); const e2 = Math.hypot(p2[0] - target[0], p2[1] - target[1], p2[2] - target[2]); if (e2 > tol) continue; const c2 = scoreBranch(q2, e2); if (c2 && c2.oerr < s.oerr - 1e-9) { nSol++; all.push(c2); break; } } } } all.sort((x, y) => x.rcost - y.rcost); /* 采用解:姿态任务优先从 oerr ≤ POSEFINE 的达标候选里按含连续项代价选;无达标解才尽力而为 */ let pool = all; if (POSE) { const acc = all.filter(s => s.oerr != null && s.oerr <= POSEFINE); if (acc.length) pool = acc; } pool.sort((x, y) => POSE ? x.rc0 - y.rc0 : x.rcost - y.rcost); const best = pool.length ? pool[0] : null; const list = pool.slice().sort((x, y) => POSE ? x.rc0 - y.rc0 : x.cost - y.cost).slice(0, KEEP); if (best && list.indexOf(best) < 0) list.unshift(best); return { ok: !!best, reachable: !!best, target: target.slice(), tool: tool, pose: !!POSE, q: best ? best.q.slice() : null, cost: best ? best.cost : null, err: best ? best.err : null, oerr: best ? best.oerr : null, nSol: nSol, truncated: trimmed, samples: samples, ms: nowMs() - t0, list: list }; } /* ---------- 5. 最近可达位姿(阻尼最小二乘,兜底用) ---------- */ function closest(target, tool, tries, ref) { const dp = 0.05, lam = 4.0; let bestQ = null, bestD = Infinity; /* anchor:参考位姿锚定。准退化构型(手臂近似伸直)下 J3 等轴的雅可比列梯度≈0, DLS 伪逆仍会给它分配微小步长,160 次迭代累积成大幅无用漂移(实测 82°)。 每次迭代施加 0.03·(q−anchor) 的回拉,把退化方向的漂移压掉,任务真正需要的 方向(远大于此回拉)不受影响。 */ const run = (q, anchor) => { const J = new Float64Array(18); for (let it = 0; it < 160; it++) { const p = fk(q, tool); const d = Math.hypot(p[0] - target[0], p[1] - target[1], p[2] - target[2]); if (d < bestD) { bestD = d; bestQ = q.slice(); } if (d < 1e-9) break; for (let c = 0; c < 6; c++) { const s = q.slice(); s[c] += dp; const pp = fk(s, tool); J[c * 3] = (pp[0] - p[0]) / dp; J[c * 3 + 1] = (pp[1] - p[1]) / dp; J[c * 3 + 2] = (pp[2] - p[2]) / dp; } let m00 = lam, m01 = 0, m02 = 0, m11 = lam, m12 = 0, m22 = lam; for (let c = 0; c < 6; c++) { const ax2 = J[c * 3], ay = J[c * 3 + 1], az2 = J[c * 3 + 2]; m00 += ax2 * ax2; m01 += ax2 * ay; m02 += ax2 * az2; m11 += ay * ay; m12 += ay * az2; m22 += az2 * az2; } const det = m00 * (m11 * m22 - m12 * m12) - m01 * (m01 * m22 - m12 * m02) + m02 * (m01 * m12 - m11 * m02); if (Math.abs(det) < 1e-12) break; const i00 = (m11 * m22 - m12 * m12) / det, i01 = -(m01 * m22 - m12 * m02) / det, i02 = (m01 * m12 - m11 * m02) / det, i11 = (m00 * m22 - m02 * m02) / det, i12 = -(m00 * m12 - m01 * m02) / det, i22 = (m00 * m11 - m01 * m01) / det; const ex = p[0] - target[0], ey = p[1] - target[1], ez = p[2] - target[2]; const y0 = -(i00 * ex + i01 * ey + i02 * ez); const y1 = -(i01 * ex + i11 * ey + i12 * ez); const y2 = -(i02 * ex + i12 * ey + i22 * ez); const dq = [0, 0, 0, 0, 0, 0]; let mx = 0; for (let c = 0; c < 6; c++) { dq[c] = J[c * 3] * y0 + J[c * 3 + 1] * y1 + J[c * 3 + 2] * y2; mx = Math.max(mx, Math.abs(dq[c])); } const gain = mx > 12 ? 12 / mx : 1; for (let c = 0; c < 6; c++) { const t = LIM[ORDER[c]]; let stp = dq[c] * gain; if (anchor) stp -= 0.03 * (q[c] - anchor[c]); q[c] = Math.max(t.lo, Math.min(t.hi, q[c] + stp)); } } }; /* 零空间抛光:手臂伸直(目标在可达边界外)时 J3 轴与臂线共线,转 J3 不改变 TCP,DLS 对该方向梯度为零、停在哪里全看随机初始角。这里在"到目标距离几乎 不变"(≤slack)的前提下令姿态滑向最小总关节角,把随机角收敛回确定代表值。 同时兼顾连续性:ref 给出时从 ref 起步,邻近目标 successive 解算平滑跟进。 */ const distQ = q => Math.hypot.apply(null, fk(q, tool).map((v, i) => v - target[i])); const polish = (q, slack) => { if (!q) return; const d0 = distQ(q); let step = 8; for (let pass = 0; pass < 4; pass++) { let moved = true, guard = 0; while (moved && guard++ < 40) { moved = false; for (let i = 0; i < 5; i++) { // J6 不改 TCP 位置,抛光无意义 const t = LIM[ORDER[i]]; for (const s of [1, -1]) { const v = q[i] + s * step; if (v < t.lo || v > t.hi) continue; const old = q[i], c0 = costOf(q, null); q[i] = v; const d = distQ(q); if (d <= d0 + slack && costOf(q, null) < c0 - 1e-9) moved = true; else q[i] = old; } } } step *= 0.25; } }; let anchorQ = null, anchorD = Infinity; if (ref && ref.length === 6) { anchorQ = ref.slice(); run(anchorQ, ref); // 锚定轮:从当前姿态出发保连续 anchorD = distQ(anchorQ); } run([0, 0, 0, 0, 0, 0]); /* 确定性拟随机重启:固定种子的 LCG,取代 Math.random —— 同一目标重复解算 结果必须逐位一致,否则边界目标每次刷新姿态都不同,就是"随机倒摆"的根源 */ let seed = 0x5bd1e995; const rnd = () => { seed = (seed * 1103515245 + 12345) & 0x7fffffff; return seed / 0x7fffffff; }; const N = tries == null ? 160 : tries; for (let k = 0; k < N; k++) { const q = [0, 0, 0, 0, 0, 0]; for (let c = 0; c < 5; c++) { const t = LIM[ORDER[c]]; q[c] = t.lo + rnd() * (t.hi - t.lo); } run(q); } /* 锚定解与全局最优距离差 ≤0.5mm 时优先锚定解:刚过边界的目标(差 mm 以内) 保住原构型自然伸出,不为零点几毫米换个 Fold 姿态;差得远时仍取全局最近 */ if (anchorQ && anchorD <= bestD + 0.5) { bestQ = anchorQ; bestD = anchorD; } if (bestQ) { // 报告抛光后真实距离,不虚报 polish(bestQ, 0.05); // 距离容忍 0.05mm(远小于边界误差量级) bestD = distQ(bestQ); } return { q: bestQ, dist: bestD }; } /* ---------- 5b. 最近可达位姿(位置 + 姿态联合,阻尼最小二乘) ---------- */ /* 误差 6 维:位置 3(mm)+ 姿态 3(R_curᵀ·R_des 的旋转矢量,rad)。 姿态项按 20 mm/rad 折算进误差向量(≈0.35mm/度),阻尼项吸收量纲差。 */ function closest6(target, Rdes, tool, tries, ref) { const OW = 20.0; // mm per rad const dp = 0.05, lam = 6.0; let bestQ = null, bestE = Infinity, bestOri = 0; const errOf = q => { const p = fk(q, tool), N = mul3(T3(orient(q)), Rdes); const tr = N[0] + N[4] + N[8], ang = Math.acos(clamp1((tr - 1) / 2)); const s = Math.sin(ang); const k = s > 1e-6 ? 1 / (2 * s) : 0.5; // 小角时直接用斜对称向量/2,免奇异 const rv = [(N[7] - N[5]) * k, (N[2] - N[6]) * k, (N[3] - N[1]) * k]; return [p[0] - target[0], p[1] - target[1], p[2] - target[2], rv[0] * OW, rv[1] * OW, rv[2] * OW]; }; const norm6 = e => Math.hypot(e[0], e[1], e[2], e[3], e[4], e[5]); const oriOf = q => { // 纯姿态偏差(度) const N = mul3(T3(orient(q)), Rdes); return Math.acos(clamp1((N[0] + N[4] + N[8] - 1) / 2)) * R2D; }; /* 6×6 线性方程组:高斯消去 + 列主元(A = J·Jᵀ + λ²I,y = A⁻¹e,dq = Jᵀy) */ const solveLin = (A, b, n) => { const M = A.slice(), x = b.slice(); for (let c = 0; c < n; c++) { let p = c; for (let r = c + 1; r < n; r++) if (Math.abs(M[r * n + c]) > Math.abs(M[p * n + c])) p = r; if (Math.abs(M[p * n + c]) < 1e-14) return null; if (p !== c) { for (let j = 0; j < n; j++) { const t = M[c * n + j]; M[c * n + j] = M[p * n + j]; M[p * n + j] = t; } const t = x[c]; x[c] = x[p]; x[p] = t; } for (let r = 0; r < n; r++) { if (r === c) continue; const f = M[r * n + c] / M[c * n + c]; if (!f) continue; for (let j = c; j < n; j++) M[r * n + j] -= f * M[c * n + j]; x[r] -= f * x[c]; } } for (let c = 0; c < n; c++) x[c] /= M[c * n + c]; return x; }; const run = (q, anchor) => { const J = new Float64Array(36); // 6×6(误差 × 关节) for (let it = 0; it < 160; it++) { const e = errOf(q); const ne = norm6(e); if (ne < bestE) { bestE = ne; bestQ = q.slice(); bestOri = oriOf(q); } if (ne < 1e-9) break; for (let c = 0; c < 6; c++) { const s = q.slice(); s[c] += dp; const ep = errOf(s); for (let r = 0; r < 6; r++) J[r * 6 + c] = (ep[r] - e[r]) / dp; } const A = new Array(36).fill(0); for (let i = 0; i < 6; i++) { for (let j = 0; j < 6; j++) { let s = 0; for (let k = 0; k < 6; k++) s += J[i * 6 + k] * J[j * 6 + k]; A[i * 6 + j] = s + (i === j ? lam * lam : 0); } } const y = solveLin(A, e.map(v => -v), 6); if (!y) break; const dq = new Array(6); let mx = 0; for (let c = 0; c < 6; c++) { let s = 0; for (let r = 0; r < 6; r++) s += J[r * 6 + c] * y[r]; dq[c] = s; mx = Math.max(mx, Math.abs(s)); } const gain = mx > 12 ? 12 / mx : 1; for (let c = 0; c < 6; c++) { const t = LIM[ORDER[c]]; let stp = dq[c] * gain; if (anchor) stp -= 0.03 * (q[c] - anchor[c]); q[c] = Math.max(t.lo, Math.min(t.hi, q[c] + stp)); } } }; /* 零空间抛光:在位置与姿态偏差都不增的前提下令 Σ|θ| 最小(步进、步长逐轮衰减) */ const slackOf = q => { const e = errOf(q); return [Math.hypot(e[0], e[1], e[2]), Math.hypot(e[3], e[4], e[5]) / OW]; }; const polish = (q, slack) => { if (!q) return; const [d0, o0] = slackOf(q); let step = 8; for (let pass = 0; pass < 4; pass++) { let moved = true, guard = 0; while (moved && guard++ < 40) { moved = false; for (let i = 0; i < 5; i++) { // J6 是纯滚转,抛它只会劣化姿态偏差 const t = LIM[ORDER[i]]; for (const s of [1, -1]) { const v = q[i] + s * step; if (v < t.lo || v > t.hi) continue; const old = q[i], c0 = costOf(q, null); q[i] = v; const [d, o] = slackOf(q); if (d <= d0 + slack && o <= o0 + 0.05 && costOf(q, null) < c0 - 1e-9) moved = true; else q[i] = old; } } } step *= 0.25; } }; let anchorQ = null, anchorE = Infinity; if (ref && ref.length === 6) { anchorQ = ref.slice(); run(anchorQ, ref); anchorE = norm6(errOf(anchorQ)); } run([0, 0, 0, 0, 0, 0]); let seed = 0x5bd1e995; const rnd = () => { seed = (seed * 1103515245 + 12345) & 0x7fffffff; return seed / 0x7fffffff; }; const N = tries == null ? 160 : tries; for (let k = 0; k < N; k++) { const q = [0, 0, 0, 0, 0, 0]; for (let c = 0; c < 5; c++) { const t = LIM[ORDER[c]]; q[c] = t.lo + rnd() * (t.hi - t.lo); } run(q); } if (anchorQ && anchorE <= bestE + 0.5) { bestQ = anchorQ; bestE = anchorE; } if (bestQ) { polish(bestQ, 0.05); // 位置 0.05mm / 姿态 0.05° 内不劣化 bestE = norm6(errOf(bestQ)); bestOri = oriOf(bestQ); } return { q: bestQ, dist: Math.hypot.apply(null, bestQ ? fk(bestQ, tool).map((v, i) => v - target[i]) : [1e9, 1e9, 1e9]), ori: bestOri }; } /* ---------- 6. 一键求解(不可达时返回最近可达位姿/位姿) ---------- */ function solveTo(target, opt) { opt = opt || {}; const res = solve(target, opt); if (res.ok) return res; const pose = opt.pose && opt.pose.R && opt.pose.R.length === 9; const cp = pose ? closest6(target, opt.pose.R, +opt.tool || 0, opt.tries, opt.ref) : closest(target, +opt.tool || 0, opt.tries, opt.ref); if (!cp.q) return res; return { ok: false, reachable: false, target: target.slice(), tool: +opt.tool || 0, q: cp.q.slice(), cost: costOf(cp.q, opt.weights), err: cp.dist, resid: cp.dist, oerr: pose ? cp.ori : null, nSol: res.nSol, samples: res.samples, ms: res.ms, list: [], note: pose ? '目标位姿超出可达空间:返回最近位姿(阻尼最小二乘,位置 mm + 姿态联合)' : '目标超出可达工作空间:返回最近可达位姿(阻尼最小二乘)' }; } /* ---------- 7. 自检:闭式 FK ↔ 矩阵链;逆解重构;姿态重构 ---------- */ function selfTest(n, nPose) { n = n || 400; nPose = nPose == null ? 8 : nPose; let maxFk = 0; for (let k = 0; k < n; k++) { const q = []; for (let i = 0; i < 6; i++) { const t = LIM[ORDER[i]]; q.push(t.cont ? (Math.random() * 720 - 360) : t.lo + Math.random() * (t.hi - t.lo)); } const a = fk(q, 0), b = fkChain(q, 0); maxFk = Math.max(maxFk, Math.hypot(a[0] - b[0], a[1] - b[1], a[2] - b[2])); } let maxIk = 0, hit = 0, m = 0; for (let k = 0; k < Math.min(n, 200); k++) { const q = []; for (let i = 0; i < 6; i++) { const t = LIM[ORDER[i]]; q.push(t.lo + Math.random() * (t.hi - t.lo)); } const T = fk(q, 0); const A = T[0] - K.X0, BY = T[1] - K.Y0, BZ = T[2] - K.Z1; const sols = branch(q[3], q[4], A, Math.hypot(BY, BZ), Math.atan2(BZ, BY), 0); if (!sols.length) continue; m++; let best = Infinity; for (const s of sols) best = Math.min(best, Math.hypot.apply(null, fk(s, 0).map((v, i) => v - T[i]))); maxIk = Math.max(maxIk, best); if (best < 1e-6) hit++; } /* 姿态重构:取随机可行位形的真实工具姿态为任务,闭式扫描应精确命中 */ let pHit = 0, pTried = 0, pErr = 0, pMs = 0; for (let k = 0; k < nPose; k++) { const q = []; for (let i = 0; i < 6; i++) { const t = LIM[ORDER[i]]; q.push(t.lo + Math.random() * (t.hi - t.lo)); } const T = fk(q, 0), R = orient(q); pTried++; const r = solve(T, { pose: { R: R }, step: 1.0, tol: 1e-6 }); pMs += r.ms; if (r.ok && r.oerr != null) { pErr = Math.max(pErr, r.oerr); if (r.oerr < 0.05 && r.err < 1e-3) pHit++; } } return { maxFkErr: maxFk, maxIkErr: maxIk, ikHit: hit, ikTried: m, structWarn: WARN, K: K, LIM: LIM, poseHit: pHit, poseTried: pTried, poseErr: pErr, poseMs: pTried ? pMs / pTried : 0 }; } return { fk: fk, fkChain: fkChain, solve: solve, solveTo: solveTo, closest: closest, closest6: closest6, orient: orient, branch: branch, selfTest: selfTest, K: K, LIM: LIM, P: P, D: D, ORDER: ORDER, wrap180: wrap180, costOf: costOf }; } return { make: make, ORDER: ORDER, poseMat: poseMat, poseAng: poseAng, rotErrDeg: rotErrDeg }; }));